Yes, arguably, you can get more accurate fire out of a mouse, I cannot deny that. and on all the old ones, I'll take a HOTAS setup ANY DAY, over trying to fiddle with Mouse/Keyboard controls. Even with a HOTAS, you tend to have the Keyboard for additional functionality.īut I can speak from experience, Mechwarrior 2, 3, and 4, all of which I've played with a joystick, as well as Keyboard/Mouse. Here's the thing, it's not exactly Joystick exclusive. I played since MW2, never used a joy stick, always thought they limited you, with lack of button and choices. But I am not the best player, I am just a casual player now. I guess the Challenges offer a fairly close skill measure though and I usually place in the top 600-500 and once broke into the top 300 with a joystick. For the purpose of PUGs, play style is probably the better factor to balance on though. So you would need a dueling format like Solaris to actually rank players on skill and not style. Other more stat conscious players use only that mech for the wins and kill count. Like if I take a certain popular mech (not an assault), I get frequent hat tricks and more, but I don't use that mech very often so those skills do not present themselves for me in the tier rating. MWO's tier system just lumps everything together, does not account for the mech used so it is more of a style analysis than a skill measure. If MWO supported ranked 1v1 duels you could test that. If you have a good joystick the results are similar to a mouse and keyboard. That's why it should be allowed in MWO's tournaments. MechWarrior has always been a joystick game. The Joystick makes sense in a shaking cockpit, but at a desk playing a video game, it doesn't make sense to go out and buy a 100 dollar joystick (There are so few left on the market that it seems to be high-end or nothing), only to make yourself worse at this game, especially when you can't just go off to a single player campaign where story trumps competitiveness.Įdited by ice trey, 17 June 2016 - 06:10 PM. Unfortunately, the minute that this game was announced as online only F2P - I knew that the death knell of immersion was a matter of time. While I agree that when it comes to Mechwarrior/Battletech games, immersion is key. Hell, MechWarrior 3 was the first to bring Arm Swing into play, so now you have turning, torso twist, and free arm swinging that you had to contend with. You can still get around by using a joystick if it's for turning and throttle, but if you are trying to use it for aiming, none of the MechWarrior games handled well with one. Even using analog sticks for console FPS feels incredibly clumsy to me after learning the good old ASWDĪll of the MechWarrior games were well served by Keyboard and mouse. Same with those little arcade sticks for fighting games. but I've never been a fan of joysticks, as I always find that the base just slip-slides all over the place and no amount of suction cup fixes the issue. There are a few games that are really made for the joystick, usually flight sims, games from the Descent series. I have never used joysticks for MechWarrior games.
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